![]() I am consindering building more manufactories but if the 2+1 setting would be enough, I would rather save some space in the city. Well, what do you think is the ideal number of manufactories? Are 2+1 enough, or 3+2 would become a new basic for the rest of the game? ![]() When you forge a Rune Shard from 10 Broken Shards you are creating a Rune Shard that is guaranteed to fit in a spot on the Rune Wheel of any Ancient Wonder you Choose. 3) By Forging10 Broken Shards into a Rune Shard. (And I am not even mentioning upcoming changes in higher chapters, like the 18th one.) 2) Wait for an Event and hope the specific Rune Shard shows up as one of the minor prizes you can win. It looks like from the next chapter my regular goods will be drained as well. I have been stockpiling my orcs/mana/seeds, so the only problem are sentient goods. You know, starting from the Elvenar chapter you need tons of goods literally everywhere. It is not too much but I was able to get through all previous chapters without waiting/unwanted delay - when I needed some extra goods I just used manufactory spells, time boosters, and my trader of course.īut I am not sure anymore if the 2+1 setting will be enough. ![]() Build, test and optimise city layouts without the limitations of trying this in-game. ![]() Until now (Elvenari chapter) my setting was 2 regular goods manufactories + 1 sentient goods manufactory. Tip: You can perform automated tasks from the Macros menu, such as selling all streets or filling all empty squares with streets. I would like to ask for your opinion about a basic number of manufactories you need to build and keep in your city in order to progress (relatively) smoothly. F2P Free To Play P2P Pay To Play Diamonds Elvenar's Premium Currency Whale Used to describe players who are Big Spenders DP Diamond Purchase CM Community Manager Mod Forum or game moderator Dev Game Developer Inno Inno Games the creators and developers of Elvenar OP Original Poster, Original Post, or Over Powered. ![]()
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